Experimental, Installation, Interactive, Web

A Space for Speculation


Frames connect spaces and frame the way we perceive. They create focus, limitations and order. We’re constantly surrounded by them and they shape our everyday access to the world around us.

The way we structure and navigate in the virtual world is similar to how we interact with our physical world. The materiality of our digital spaces and our immobility as users of the screen are changing and so does our work environment. If our desktop becomes our environment, how do we give order to a 360° workspace? We should question and redesign the frame in order to create new ways of interacting with our workspace. This project was created with Leap Motion in Unity and used 360° cameras.

This subject originated from my thesis. It is a research on the relationship between the frame and the human experience of looking. How do frames influence our way of perceiving? Through the window, the painting, the photograph, the film and the screen I researched the function of the frame.

Thesis on Github




Interface
How would our interface and UI look like in the future? How do we make use of the space around us? Do we copy exactly what we know? How do we interact with our surroundings?



Thesis
My thesis is a research on the relationship between the frame and the human experience of looking. How do frames influence our way of perceiving? Through the window, the painting, the photograph, the film and the screen I researched the function of the frame.






Rafael Henneberke
Visual designer

+316 276 259 78


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